
268-m1.bin
вторник 11 февраляadmin
268-m1.bin Rating: 6,5/10 999 reviews
9,404 Followers, 240 Following, 83 Posts - See Instagram photos and videos from Shaikha Bint saeed Bin Thani (@shaikha.s.m1). Sony bdp s1100 wireless connection.
How to play Metal Slug 5 and Metal Slug 4 in KAWAKS or NEBULA !!!-----------------------------------------------------------------
1) You must download the right (neogeo, non mame)ROMS from here
http://www.rpg-legends.com/index.php/Ro .. urs-neogeo
click 'T?l?charger' (=download in Francais)
2) You must have winKAWAKS v1.46 +loader
or NEBULA v2.25 +loader
----------------------------------------------
if you dont, go here to download the 'loaders'
http://digilander.libero.it/nixarts/emuarcmulti.htm
or
http://quickdump.com/files/805984410.html
for NEBULA loader
http://www.emulationgalaxy.co.yu/neogeo.php
and make a 'Google-search' to find the right versions (1.46 or 2.25).
----------------------------------------------
3) after downloaded the right roms and having the right versions with loaders (KAWAKS or NEBULA),
OPEN and COMPILE, the asr.dat or add.dat on the same folder with Notepad in order to get it listed on Kawaks game list.
The method is pretty similar to Nebula,
JUST ONLY RIGHT LIKE ABOVE:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
System: NEO
RomName: mslug4
Game: * Metal Slug 4
[Program]
ms4_p1.rom,0,100000,4D7E6624,0
ms4_p2.rom,100000,400000,FDB7AED8,0
[Text]
ms4_s1.rom,0,20000,A9446774,0
[Z80]
ms4_m1.rom,0,20000,EE1E5580,0
[Samples]
ms4_v1.rom,0,400000,C1B2AF81,0
ms4_v2.rom,400000,400000,CBBDC6FA,0
ms4_v3.rom,800000,400000,C4F1A3CC,0
ms4_v4.rom,C00000,400000,40126A0A,0
[Graphics]
ms4_c1.rom,0,800000,361DDDA6,0
ms4_c2.rom,1,800000,15D192C4,0
ms4_c3.rom,1000000,800000,63FB79FF,0
ms4_c4.rom,1000001,800000,E8623126,0
ms4_c5.rom,2000000,400000,3348DC5D,0
ms4_c6.rom,2000001,400000,D90FC1A0,0
[System]
CartridgeID: 263
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
System: NEO
RomName: mslug5
Game: * Metal Slug 5
[Program]
268_p1.rom,0,600000,2247965,0
[Text]
268_s1.rom,0,20000,64952683,0
[Z80]
268_m1.rom,0,20000,6FA01C9A,0
266-m1_decrypted.bin,0,20000,D2F3742D,0
[Samples]
268_v1.rom,0,400000,C3540E0D,0
268_v2.rom,400000,400000,77BD2F4,0
268_v3.rom,800000,400000,39B14567,0
268_v4.rom,C00000,400000,969FF3B2,0
[Graphics]
268_c1.rom,0,800000,969C0D62,0
268_c2.rom,1,800000,C69AE867,0
268_c3.rom,1000000,800000,D7BEAEAF,0
268_c4.rom,1000001,800000,E1B1131B,0
268_c5.rom,2000000,800000,2FA1A5AD,0
268_c6.rom,2000001,800000,6DE89589,0
268_c7.rom,3000000,800000,97BD0C0A,0
268_c8.rom,3000001,800000,C0D5BC20,0
[System]
CartridgeID: 269
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CHEATS: Metal Slug 4 ang Metal Slug 5 (KAWAKS or NEBULA)
..for Metal Slug 4..(mslug4.dat)
[0]
Name=Infinite Time
0=No,0,0
1=Yes,10ED5D,99
[1]
Name=Infinite Lives PL1
0=No,0,0
1=Yes,100A88,09
[2]
Name=Infinite Bombs PL1
0=No,0,0
1=Yes,10EDEC,09
[3]
Name=Invincibility + any vehicle PL1
0=No,0,0
1=Yes,100D40,01
[4]
Name=Infinite Arms PL1
0=No,0,0
1=Yes,10EDF3,FF,10EDF2,FF
[5]
Name=Always have Normal Gun PL1
0=No,0,0
1=Yes,10EDEB,00
[6]
Name=Always have Shotgun PL1
0=No,0,0
1=Yes,10EDEB,02
[7]
Name=Always have Rocket Launcher PL1
0=No,0,0
1=Yes,10EDEB,03
[8]
Name=Always have Flame Shot PL1
0=No,0,0
1=Yes,10EDEB,04
[9]
Name=Always have Heavy Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,05
[10]
Name=Always have Laser Gun PL1
0=No,0,0
1=Yes,10EDEB,06
[11]
Name=Always have Big Shotgun PL1
0=No,0,0
1=Yes,10EDEB,07
[12]
Name=Always have Big Rocket Launcher PL1
0=No,0,0
1=Yes,10EDEB,08
[13]
Name=Always have Big Flame Shot PL1
0=No,0,0
1=Yes,10EDEB,09
[14]
Name=Always have Big Heavy Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,0A
[15]
Name=Always have Big Laser Gun PL1
0=No,0,0
1=Yes,10EDEB,0B
[16]
Name=Always have Enemy Chaser PL1
0=No,0,0
1=Yes,10EDEB,0C
[17]
Name=Always have Iron Lizard PL1
0=No,0,0
1=Yes,10EDEB,0D
[18]
Name=Always have Drop Shot PL1
0=No,0,0
1=Yes,10EDEB,0E
[19]
Name=Always have Two Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,12
[20]
Name=Always have Normal Bomb PL1
0=No,0,0
1=Yes,10EDED,01
[21]
Name=Always have Fire Bomb PL1
0=No,0,0
1=Yes,10EDED,02
[22]
Name=Always have Rock Bomb PL1
0=No,0,0
1=Yes,10EDED,03
[23]
Name=Infinite Lives PL2
0=No,0,0
1=Yes,100B38,09
[24]
Name=Infinite Bombs PL2
0=No,0,0
1=Yes,10EDFC,09
[25]
Name=Invincibility + any vehicle PL2
0=No,0,0
1=Yes,100DF0,01
[26]
Name=Infinite Arms PL2
0=No,0,0
1=Yes,10EE03,FF,10EE02,FF
[27]
Name=Always have Normal Gun PL2
0=No,0,0
1=Yes,10EDFB,00
[28]
Name=Always have Shotgun PL2
0=No,0,0
1=Yes,10EDFB,02
[29]
Name=Always have Rocket Launcher PL2
0=No,0,0
1=Yes,10EDFB,03
[30]
Name=Always have Flame Shot PL2
0=No,0,0
1=Yes,10EDFB,04
[31]
Name=Always have Heavy Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,05
[32]
Name=Always have Laser Gun PL2
0=No,0,0
1=Yes,10EDFB,06
[33]
Name=Always have Big Shotgun PL2
0=No,0,0
1=Yes,10EDFB,07
[34]
Name=Always have Big Rocket Launcher PL2
0=No,0,0
1=Yes,10EDFB,08
[35]
Name=Always have Big Flame Shot PL2
0=No,0,0
1=Yes,10EDFB,09
[36]
Name=Always have Big Heavy Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,0A
[37]
Name=Always have Big Laser Gun PL2
0=No,0,0
1=Yes,10EDFB,0B
[38]
Name=Always have Enemy Chaser PL2
0=No,0,0
1=Yes,10EDFB,0C
[39]
Name=Always have Iron Lizard PL2
0=No,0,0
1=Yes,10EDFB,0D
[40]
Name=Always have Drop Shot PL2
0=No,0,0
1=Yes,10EDFB,0E
[41]
Name=Always have Two Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,12
[42]
Name=Always have Normal Bomb PL2
0=No,0,0
1=Yes,10EDFD,01
[43]
Name=Always have Fire Bomb PL2
0=No,0,0
1=Yes,10EDFD,02
[44]
Name=Always have Rock Bomb PL2
0=No,0,0
..for Metal Slug 5.. (mslug5.dat)
[0]
Name=Infinite time
0=Off,0,0
1=On,10D67F,99
[1]
Name=Infinite Lives
0=Off,0,0
1=P1,100A40,09
2=P2,100B04,09
3=Both,100B04,09,100A40,09
[2]
Name=Infinite Bombs
0=Off,0,0
1=P1,10d456,0A
2=P2,10d466,0A
3=Both,10d456,0A,10d466,0A
[3]
Name=Infinite Arms
0=Off,0,0
1=P1,10D45C,FF
2=P2,10D46C,FF
3=Both,10D45c,FF,10D46C,FF
[4]
Name=Infinite Cannon
0=Off,0,0
1=P1,10dcde,0A
2=P2,10dd0a,0A
3=Both,10dd0a,0A,10dcde,0A
[5]
Name=Infinite Vehicle Gas
0=Off,0,0
1=P1,101b2c,28,10dcd6,28
2=P2,101b2c,28,10dd02,28
3=Both,101b2c,28,10dd02,28,101b2c,28,10dcd6,28
[6]
Name=Invincibility
0=Off,0,0
1=P1,100D18,40
2=P2,100E08,40
3=Both,100E08,40,100D18,40
[7]
Name=P1 Bomb
0=Off,0,0
1=Normal,10D457,01
2=Fire,10D457,02
3=Rock,10D457,03
[8]
Name=P1 Char
0=Off,0,0
1=Marco,100A41,00
2=Tarma,100A41,01
3=Eri,100A41,02
4=Fio,100A41,03
[9]
Name=P1 Weapon
0=Off,0,0
1=Normal,10D455,00,100D59,00
2=Shotgun,10D455,02,100d59,01
3=Rocket Launcher,10D455,03,100d59,01
4=Flameshot,10D455,04,100d59,01
5=Heavy Machinegun,10D455,05,100d59,01
6=Lasergun,10D455,06,100d59,01
7=Big Shotgun,10D455,07,100d59,01
8=Big Rocket Launcher,10D455,08,100d59,01
9=Big Flameshot,10D455,09,100d59,01
10=Big Heavymachinegun,10D455,0A,100d59,01
11=Big Lasergun,10D455,0B,100d59,01
12=Enemy Chaser,10D455,0C,100d59,01
13=Iron Lizard,10D455,0D,100d59,01
14=Drop Shot,10D455,0E,100d59,01
15=Super Grenade,10D455,0F,100d59,01
16=Double Machinegun,10D455,12,100D59,02
[10]
Name=P2 Bomb
0=Off,0,0
1=Normal,10D467,01
2=Fire,10D467,02
3=Rock,10D467,03
[11]
Name=P2 Char
0=Off,0,0
1=Marco,100B05,00
2=Tarma,100B05,01
3=Eri,100B05,02
4=Fio,100B05,03
[12]
Name=P2 Weapon
0=Off,0,0
1=Normal,10d465,00,100e49,00
2=Shotgun,10d465,02,100e49,01
3=Rocket Launcher,10d465,03,100e49,01
4=Flameshot,10d465,04,100e49,01
5=Heavy Machinegun,10d465,05,100e49,01
6=Lasergun,10d465,06,100e49,01
7=Big Shotgun,10d465,07,100e49,01
8=Big Rocket Launcher,10d465,08,100e49,01
9=Big Flameshot,10d465,09,100e49,01
10=Big Heavymachinegun,10d465,0A,100e49,01
11=Big Lasergun,10d465,0B,100e49,01
12=Enemy Chaser,10d465,0C,100e49,01
13=Iron Lizard,10d465,0D,100e49,01
14=Drop Shot,10d465,0E,100e49,01
15=Super Grenade,10d465,0F,100e49,01
16=Double Machinegun,10d465,12,100e49,02
[13]
Name=Stage Select
0=Off,0,0
1=Mission 1,10D681,00
2=Mission 2,10D681,01
3=Mission 3,10D681,02
4=Mission 4,10D681,03
5=Final Mission,10D681,04
6=Ending,10D681,05
[14]
Name=Language
0=Off,0,0
1=English,10FD90,00
2=Portuguese,10FD90,01
3=Spanish,10FD90,02
4=Japanese,10FD90,03
[15]
Name=Blood
0=Normal,0,0
1=White,10FD93,00
2=Red,10FD93,01
[16]
Name=If a cheat does not works
0=Try to reset the game,0,0
Enjoy !!!
- -- Life - Sucks Do Whatever You Want - Remove the Credits WhoCares .
- local PSG = Instance.new('ScreenGui')
- local SF = Instance.new('TextButton')
- local UA = Instance.new('TextButton')
- local AT = Instance.new('TextButton')
- local TextLabel = Instance.new('TextLabel')
- local AF = Instance.new('TextButton')
- local Stor = Instance.new('TextButton')
- local P1 = Instance.new('TextButton')
- local P4 = Instance.new('TextButton')
- local P5 = Instance.new('TextButton')
- local Spawn = Instance.new('TextButton')
- PSG.Parent = game.CoreGui
- bar1.Name = 'bar1'
- bar1.BackgroundColor3 = Color3.new(0.172549, 0, 0.0627451)
- bar1.Position = UDim2.new(0.241496593, 0, 0.177033499, 0)
- bar1.Style = Enum.FrameStyle.RobloxRound
- bar1.Draggable = true
- SF.Name = 'SF'
- SF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- SF.Position = UDim2.new(0.0304182488, 0, 0.170648456, 0)
- SF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- SF.Text = 'Small FARM'
- SF.TextSize = 14
- local amount = 100 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' . b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- UEA.Parent = bar1
- UEA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- UEA.Position = UDim2.new(0.171102658, 0, 0.532083154, 0)
- UEA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UEA.Text = 'Un-Equip Pets [ Others ]'
- UEA.TextSize = 14
- local Event = game:GetService('Workspace')['__REMOTES'].Pets
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- for _,x in next, game:GetService'Players':GetPlayers() do
- if(x.Name ~= game:GetService'Players'.LocalPlayer.Name) then
- for i=1,a do
- Event:FireServer('Remove', x, save[x.Name]['Save']['Pets'][a].id)
- end
- end
- UA.Parent = bar1
- UA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- UA.Position = UDim2.new(0.524714828, 0, 0.170648456, 0)
- UA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UA.Text = 'Unlock All'
- UA.TextSize = 14
- local barriers_table = { 'Barrier1', 'Barrier2', 'Barrier3', 'Barrier4', 'Barrier5' }
- local barriers = game:GetService('Workspace').__THINGS['Barriers']
- end)
- N.Name = 'N'
- N.BackgroundColor3 = Color3.new(1, 1, 1)
- N.Position = UDim2.new(0.0266159698, 0, -0.00641025603, 0)
- N.Font = Enum.Font.SciFi
- N.TextColor3 = Color3.new(0.992157, 0.00784314, 0.141176)
- AT.Parent = bar1
- AT.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- AT.Position = UDim2.new(0.174904943, 0, 0.710820854, 0)
- AT.Style = Enum.ButtonStyle.RobloxButtonDefault
- AT.Text = 'Teleports'
- AT.TextColor3 = Color3.new(0.980392, 0.0235294, 0.121569)
- AT.MouseButton1Down:connect(function()
- end)
- No.Name = 'No'
- No.BackgroundColor3 = Color3.new(1, 0.00392157, 0.0196078)
- No.Position = UDim2.new(0.0342205316, 0, 0.100694448, 0)
- No.Font = Enum.Font.SourceSans
- No.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0.0304182507, 0, 0.8937729, 0)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = 'Under Maintainance - Adding New Scripts'
- TextLabel.TextColor3 = Color3.new(0.980392, 0.980392, 0.980392)
- MF.Parent = bar1
- MF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- MF.Position = UDim2.new(0.026615968, 0, 0.351535827, 0)
- MF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- MF.Text = 'Med. FARM'
- MF.TextSize = 14
- local amount = 500 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' . b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- AF.Parent = bar1
- AF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- AF.Position = UDim2.new(0.524714828, 0, 0.351535857, 0)
- AF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- AF.Text = 'MAX FARM'
- AF.TextSize = 14
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' . b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- bar2.Parent = PSG
- bar2.Position = UDim2.new(0.564625859, 0, 0.178628385, 0)
- bar2.Style = Enum.FrameStyle.RobloxRound
- bar2.Draggable = true
- Stor.Parent = bar2
- Stor.Position = UDim2.new(0.532710254, 0, 0.0186170191, 0)
- Stor.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Stor.Text = 'Store'
- Stor.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(719.225952, -33.6261177, 894.049072))
- P2.Parent = bar2
- P2.Position = UDim2.new(0.532710254, 0, 0.222935483, 0)
- P2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P2.Text = 'Place 2'
- P2.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-374.2388, -37.0378761, 885.253296))
- P1.Parent = bar2
- P1.Position = UDim2.new(0.0140186772, 0, 0.222935483, 0)
- P1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P1.Text = 'Place 1'
- P1.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(0.295806587, -37.0378761, 890.214355))
- P3.Parent = bar2
- P3.Position = UDim2.new(0.0140186772, 0, 0.414129317, 0)
- P3.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P3.Text = 'Place 3'
- P3.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760.199097, -37.0378761, 880.302246))
- P4.Parent = bar2
- P4.Position = UDim2.new(0.528037369, 0, 0.414129317, 0)
- P4.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P4.Text = 'Place 4'
- P4.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1140.22437, -37.0378761, 885.195129))
- M1.Parent = bar2
- M1.Position = UDim2.new(0.528037369, 0, 0.613056302, 0)
- M1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- M1.Text = 'Moon 1'
- M1.TextSize = 14
- local mapname = 'Moon'
- local Event = game:GetService('Workspace')['__REMOTES']['Load Map']
- end)
- P5.Name = 'P5'
- P5.BackgroundColor3 = Color3.new(1, 1, 1)
- P5.Position = UDim2.new(0.0093457913, 0, 0.612383306, 0)
- P5.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P5.Text = 'Place 5'
- P5.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1534.46313, -33.038002, 887.088318))
- M2.Parent = bar2
- M2.Position = UDim2.new(0.266355127, 0, 0.825562894, 0)
- M2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- M2.Text = 'Moon 2'
- M2.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(80.3468018, 144.27951, -1706.91724))
- Spawn.Parent = bar2
- Spawn.Position = UDim2.new(0.00934579503, 0, 0.0186170191, 0)
- Spawn.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Spawn.Text = 'Spawn'
- Spawn.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))
- X.Parent = bar2
- X.BackgroundColor3 = Color3.new(1, 0.0313726, 0.160784)
- X.Position = UDim2.new(0.901869118, 0, 0.929133832, 0)
- X.Font = Enum.Font.SciFi
- X.TextColor3 = Color3.new(0, 0, 0)
- X.MouseButton1Down:connect(function()
- end)