268-m1.bin

вторник 11 февраляadmin
268-m1.bin Rating: 6,5/10 999 reviews

9,404 Followers, 240 Following, 83 Posts - See Instagram photos and videos from Shaikha Bint saeed Bin Thani (@shaikha.s.m1). Sony bdp s1100 wireless connection.

How to play Metal Slug 5 and Metal Slug 4 in KAWAKS or NEBULA !!!
-----------------------------------------------------------------
1) You must download the right (neogeo, non mame)ROMS from here
http://www.rpg-legends.com/index.php/Ro .. urs-neogeo
click 'T?l?charger' (=download in Francais)
2) You must have winKAWAKS v1.46 +loader
or NEBULA v2.25 +loader
----------------------------------------------
if you dont, go here to download the 'loaders'
http://digilander.libero.it/nixarts/emuarcmulti.htm
or
http://quickdump.com/files/805984410.html
for NEBULA loader
http://www.emulationgalaxy.co.yu/neogeo.php
and make a 'Google-search' to find the right versions (1.46 or 2.25).
----------------------------------------------
3) after downloaded the right roms and having the right versions with loaders (KAWAKS or NEBULA),
OPEN and COMPILE, the asr.dat or add.dat on the same folder with Notepad in order to get it listed on Kawaks game list.
The method is pretty similar to Nebula,
JUST ONLY RIGHT LIKE ABOVE:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
System: NEO
RomName: mslug4
Game: * Metal Slug 4
[Program]
ms4_p1.rom,0,100000,4D7E6624,0
ms4_p2.rom,100000,400000,FDB7AED8,0
[Text]
ms4_s1.rom,0,20000,A9446774,0
[Z80]
ms4_m1.rom,0,20000,EE1E5580,0
[Samples]
ms4_v1.rom,0,400000,C1B2AF81,0
ms4_v2.rom,400000,400000,CBBDC6FA,0
ms4_v3.rom,800000,400000,C4F1A3CC,0
ms4_v4.rom,C00000,400000,40126A0A,0
[Graphics]
ms4_c1.rom,0,800000,361DDDA6,0
ms4_c2.rom,1,800000,15D192C4,0
ms4_c3.rom,1000000,800000,63FB79FF,0
ms4_c4.rom,1000001,800000,E8623126,0
ms4_c5.rom,2000000,400000,3348DC5D,0
ms4_c6.rom,2000001,400000,D90FC1A0,0
[System]
CartridgeID: 263
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
System: NEO
RomName: mslug5
Game: * Metal Slug 5
[Program]
268_p1.rom,0,600000,2247965,0
[Text]
268_s1.rom,0,20000,64952683,0
[Z80]
268_m1.rom,0,20000,6FA01C9A,0
266-m1_decrypted.bin,0,20000,D2F3742D,0
[Samples]
268_v1.rom,0,400000,C3540E0D,0
268_v2.rom,400000,400000,77BD2F4,0
268_v3.rom,800000,400000,39B14567,0
268_v4.rom,C00000,400000,969FF3B2,0
[Graphics]
268_c1.rom,0,800000,969C0D62,0
268_c2.rom,1,800000,C69AE867,0
268_c3.rom,1000000,800000,D7BEAEAF,0
268_c4.rom,1000001,800000,E1B1131B,0
268_c5.rom,2000000,800000,2FA1A5AD,0
268_c6.rom,2000001,800000,6DE89589,0
268_c7.rom,3000000,800000,97BD0C0A,0
268_c8.rom,3000001,800000,C0D5BC20,0
[System]
CartridgeID: 269
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CHEATS: Metal Slug 4 ang Metal Slug 5 (KAWAKS or NEBULA)
..for Metal Slug 4..(mslug4.dat)
[0]
Name=Infinite Time
0=No,0,0
1=Yes,10ED5D,99
[1]
Name=Infinite Lives PL1
0=No,0,0
1=Yes,100A88,09
[2]
Name=Infinite Bombs PL1
0=No,0,0
1=Yes,10EDEC,09
[3]
Name=Invincibility + any vehicle PL1
0=No,0,0
1=Yes,100D40,01
[4]
Name=Infinite Arms PL1
0=No,0,0
1=Yes,10EDF3,FF,10EDF2,FF
[5]
Name=Always have Normal Gun PL1
0=No,0,0
1=Yes,10EDEB,00
[6]
Name=Always have Shotgun PL1
0=No,0,0
1=Yes,10EDEB,02
[7]
Name=Always have Rocket Launcher PL1
0=No,0,0
1=Yes,10EDEB,03
[8]
Name=Always have Flame Shot PL1
0=No,0,0
1=Yes,10EDEB,04
[9]
Name=Always have Heavy Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,05
[10]
Name=Always have Laser Gun PL1
0=No,0,0
1=Yes,10EDEB,06
[11]
Name=Always have Big Shotgun PL1
0=No,0,0
1=Yes,10EDEB,07
[12]
Name=Always have Big Rocket Launcher PL1
0=No,0,0
1=Yes,10EDEB,08
[13]
Name=Always have Big Flame Shot PL1
0=No,0,0
1=Yes,10EDEB,09
[14]
Name=Always have Big Heavy Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,0A
[15]
Name=Always have Big Laser Gun PL1
0=No,0,0
1=Yes,10EDEB,0B
[16]
Name=Always have Enemy Chaser PL1
0=No,0,0
1=Yes,10EDEB,0C
[17]
Name=Always have Iron Lizard PL1
0=No,0,0
1=Yes,10EDEB,0D
[18]
Name=Always have Drop Shot PL1
0=No,0,0
1=Yes,10EDEB,0E
[19]
Name=Always have Two Machine Gun PL1
0=No,0,0
1=Yes,10EDEB,12
[20]
Name=Always have Normal Bomb PL1
0=No,0,0
1=Yes,10EDED,01
[21]
Name=Always have Fire Bomb PL1
0=No,0,0
1=Yes,10EDED,02
[22]
Name=Always have Rock Bomb PL1
0=No,0,0
1=Yes,10EDED,03
[23]
Name=Infinite Lives PL2
0=No,0,0
1=Yes,100B38,09
[24]
Name=Infinite Bombs PL2
0=No,0,0
1=Yes,10EDFC,09
[25]
Name=Invincibility + any vehicle PL2
0=No,0,0
1=Yes,100DF0,01
[26]
Name=Infinite Arms PL2
0=No,0,0
1=Yes,10EE03,FF,10EE02,FF
[27]
Name=Always have Normal Gun PL2
0=No,0,0
1=Yes,10EDFB,00
[28]
Name=Always have Shotgun PL2
0=No,0,0
1=Yes,10EDFB,02
[29]
Name=Always have Rocket Launcher PL2
0=No,0,0
1=Yes,10EDFB,03
[30]
Name=Always have Flame Shot PL2
0=No,0,0
1=Yes,10EDFB,04
[31]
Name=Always have Heavy Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,05
[32]
Name=Always have Laser Gun PL2
0=No,0,0
1=Yes,10EDFB,06
[33]
Name=Always have Big Shotgun PL2
0=No,0,0
1=Yes,10EDFB,07
[34]
Name=Always have Big Rocket Launcher PL2
0=No,0,0
1=Yes,10EDFB,08
[35]
Name=Always have Big Flame Shot PL2
0=No,0,0
1=Yes,10EDFB,09
[36]
Name=Always have Big Heavy Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,0A
[37]
Name=Always have Big Laser Gun PL2
0=No,0,0
1=Yes,10EDFB,0B
[38]
Name=Always have Enemy Chaser PL2
0=No,0,0
1=Yes,10EDFB,0C
[39]
Name=Always have Iron Lizard PL2
0=No,0,0
1=Yes,10EDFB,0D
[40]
Name=Always have Drop Shot PL2
0=No,0,0
1=Yes,10EDFB,0E
[41]
Name=Always have Two Machine Gun PL2
0=No,0,0
1=Yes,10EDFB,12
[42]
Name=Always have Normal Bomb PL2
0=No,0,0
1=Yes,10EDFD,01
[43]
Name=Always have Fire Bomb PL2
0=No,0,0
1=Yes,10EDFD,02
[44]
Name=Always have Rock Bomb PL2
0=No,0,0
..for Metal Slug 5.. (mslug5.dat)
[0]
Name=Infinite time
0=Off,0,0
1=On,10D67F,99
[1]
Name=Infinite Lives
0=Off,0,0
1=P1,100A40,09
2=P2,100B04,09
3=Both,100B04,09,100A40,09
[2]
Name=Infinite Bombs
0=Off,0,0
1=P1,10d456,0A
2=P2,10d466,0A
3=Both,10d456,0A,10d466,0A
[3]
Name=Infinite Arms
0=Off,0,0
1=P1,10D45C,FF
2=P2,10D46C,FF
3=Both,10D45c,FF,10D46C,FF
[4]
Name=Infinite Cannon
0=Off,0,0
1=P1,10dcde,0A
2=P2,10dd0a,0A
3=Both,10dd0a,0A,10dcde,0A
[5]
Name=Infinite Vehicle Gas
0=Off,0,0
1=P1,101b2c,28,10dcd6,28
2=P2,101b2c,28,10dd02,28
3=Both,101b2c,28,10dd02,28,101b2c,28,10dcd6,28
[6]
Name=Invincibility
0=Off,0,0
1=P1,100D18,40
2=P2,100E08,40
3=Both,100E08,40,100D18,40
[7]
Name=P1 Bomb
0=Off,0,0
1=Normal,10D457,01
2=Fire,10D457,02
3=Rock,10D457,03
[8]
Name=P1 Char
0=Off,0,0
1=Marco,100A41,00
2=Tarma,100A41,01
3=Eri,100A41,02
4=Fio,100A41,03
[9]
Name=P1 Weapon
0=Off,0,0
1=Normal,10D455,00,100D59,00
2=Shotgun,10D455,02,100d59,01
3=Rocket Launcher,10D455,03,100d59,01
4=Flameshot,10D455,04,100d59,01
5=Heavy Machinegun,10D455,05,100d59,01
6=Lasergun,10D455,06,100d59,01
7=Big Shotgun,10D455,07,100d59,01
8=Big Rocket Launcher,10D455,08,100d59,01
9=Big Flameshot,10D455,09,100d59,01
10=Big Heavymachinegun,10D455,0A,100d59,01
11=Big Lasergun,10D455,0B,100d59,01
12=Enemy Chaser,10D455,0C,100d59,01
13=Iron Lizard,10D455,0D,100d59,01
14=Drop Shot,10D455,0E,100d59,01
15=Super Grenade,10D455,0F,100d59,01
16=Double Machinegun,10D455,12,100D59,02
[10]
Name=P2 Bomb
0=Off,0,0
1=Normal,10D467,01
2=Fire,10D467,02
3=Rock,10D467,03
[11]
Name=P2 Char
0=Off,0,0
1=Marco,100B05,00
2=Tarma,100B05,01
3=Eri,100B05,02
4=Fio,100B05,03
[12]
Name=P2 Weapon
0=Off,0,0
1=Normal,10d465,00,100e49,00
2=Shotgun,10d465,02,100e49,01
3=Rocket Launcher,10d465,03,100e49,01
4=Flameshot,10d465,04,100e49,01
5=Heavy Machinegun,10d465,05,100e49,01
6=Lasergun,10d465,06,100e49,01
7=Big Shotgun,10d465,07,100e49,01
8=Big Rocket Launcher,10d465,08,100e49,01
9=Big Flameshot,10d465,09,100e49,01
10=Big Heavymachinegun,10d465,0A,100e49,01
11=Big Lasergun,10d465,0B,100e49,01
12=Enemy Chaser,10d465,0C,100e49,01
13=Iron Lizard,10d465,0D,100e49,01
14=Drop Shot,10d465,0E,100e49,01
15=Super Grenade,10d465,0F,100e49,01
16=Double Machinegun,10d465,12,100e49,02
[13]
Name=Stage Select
0=Off,0,0
1=Mission 1,10D681,00
2=Mission 2,10D681,01
3=Mission 3,10D681,02
4=Mission 4,10D681,03
5=Final Mission,10D681,04
6=Ending,10D681,05
[14]
Name=Language
0=Off,0,0
1=English,10FD90,00
2=Portuguese,10FD90,01
3=Spanish,10FD90,02
4=Japanese,10FD90,03
[15]
Name=Blood
0=Normal,0,0
1=White,10FD93,00
2=Red,10FD93,01
[16]
Name=If a cheat does not works
0=Try to reset the game,0,0
Enjoy !!!
  1. -- Life - Sucks Do Whatever You Want - Remove the Credits WhoCares .
  2. local PSG = Instance.new('ScreenGui')
  3. local SF = Instance.new('TextButton')
  4. local UA = Instance.new('TextButton')
  5. local AT = Instance.new('TextButton')
  6. local TextLabel = Instance.new('TextLabel')
  7. local AF = Instance.new('TextButton')
  8. local Stor = Instance.new('TextButton')
  9. local P1 = Instance.new('TextButton')
  10. local P4 = Instance.new('TextButton')
  11. local P5 = Instance.new('TextButton')
  12. local Spawn = Instance.new('TextButton')
  13. PSG.Parent = game.CoreGui
  14. bar1.Name = 'bar1'
  15. bar1.BackgroundColor3 = Color3.new(0.172549, 0, 0.0627451)
  16. bar1.Position = UDim2.new(0.241496593, 0, 0.177033499, 0)
  17. bar1.Style = Enum.FrameStyle.RobloxRound
  18. bar1.Draggable = true
  19. SF.Name = 'SF'
  20. SF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  21. SF.Position = UDim2.new(0.0304182488, 0, 0.170648456, 0)
  22. SF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  23. SF.Text = 'Small FARM'
  24. SF.TextSize = 14
  25. local amount = 100 -- experiment with this value, 1000 is maximum and for pets with high levels
  26. local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
  27. local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
  28. local plr = game:GetService('Players').LocalPlayer
  29. local pets = game:GetService('Workspace')['__REMOTES'].Pets
  30. local done = 'lol meme'
  31. local keys = {}
  32. keys[#keys+1] = key
  33. index = keys[math.random(1, #keys)]
  34. end
  35. if(save[plr.Name]['Save']['Pets'][a].e true) then
  36. table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
  37. a = a - 1
  38. function co(b)
  39. print('Mining coin: ' . b.Name)
  40. while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
  41. wait(0.2)
  42. coins:FireServer('Mine',b.Name, amount, random(petids))
  43. end
  44. for _,b in next, workspace.__THINGS.Coins:GetChildren() do
  45. coroutine.wrap(function()co(b)end)()
  46. end
  47. UEA.Parent = bar1
  48. UEA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  49. UEA.Position = UDim2.new(0.171102658, 0, 0.532083154, 0)
  50. UEA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  51. UEA.Text = 'Un-Equip Pets [ Others ]'
  52. UEA.TextSize = 14
  53. local Event = game:GetService('Workspace')['__REMOTES'].Pets
  54. local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
  55. for _,x in next, game:GetService'Players':GetPlayers() do
  56. if(x.Name ~= game:GetService'Players'.LocalPlayer.Name) then
  57. for i=1,a do
  58. Event:FireServer('Remove', x, save[x.Name]['Save']['Pets'][a].id)
  59. end
  60. end
  61. UA.Parent = bar1
  62. UA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  63. UA.Position = UDim2.new(0.524714828, 0, 0.170648456, 0)
  64. UA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  65. UA.Text = 'Unlock All'
  66. UA.TextSize = 14
  67. local barriers_table = { 'Barrier1', 'Barrier2', 'Barrier3', 'Barrier4', 'Barrier5' }
  68. local barriers = game:GetService('Workspace').__THINGS['Barriers']
  69. end)
  70. N.Name = 'N'
  71. N.BackgroundColor3 = Color3.new(1, 1, 1)
  72. N.Position = UDim2.new(0.0266159698, 0, -0.00641025603, 0)
  73. N.Font = Enum.Font.SciFi
  74. N.TextColor3 = Color3.new(0.992157, 0.00784314, 0.141176)
  75. AT.Parent = bar1
  76. AT.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  77. AT.Position = UDim2.new(0.174904943, 0, 0.710820854, 0)
  78. AT.Style = Enum.ButtonStyle.RobloxButtonDefault
  79. AT.Text = 'Teleports'
  80. AT.TextColor3 = Color3.new(0.980392, 0.0235294, 0.121569)
  81. AT.MouseButton1Down:connect(function()
  82. end)
  83. No.Name = 'No'
  84. No.BackgroundColor3 = Color3.new(1, 0.00392157, 0.0196078)
  85. No.Position = UDim2.new(0.0342205316, 0, 0.100694448, 0)
  86. No.Font = Enum.Font.SourceSans
  87. No.TextColor3 = Color3.new(0, 0, 0)
  88. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  89. TextLabel.Position = UDim2.new(0.0304182507, 0, 0.8937729, 0)
  90. TextLabel.Font = Enum.Font.SciFi
  91. TextLabel.Text = 'Under Maintainance - Adding New Scripts'
  92. TextLabel.TextColor3 = Color3.new(0.980392, 0.980392, 0.980392)
  93. MF.Parent = bar1
  94. MF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  95. MF.Position = UDim2.new(0.026615968, 0, 0.351535827, 0)
  96. MF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  97. MF.Text = 'Med. FARM'
  98. MF.TextSize = 14
  99. local amount = 500 -- experiment with this value, 1000 is maximum and for pets with high levels
  100. local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
  101. local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
  102. local plr = game:GetService('Players').LocalPlayer
  103. local pets = game:GetService('Workspace')['__REMOTES'].Pets
  104. local done = 'lol meme'
  105. local keys = {}
  106. keys[#keys+1] = key
  107. index = keys[math.random(1, #keys)]
  108. end
  109. if(save[plr.Name]['Save']['Pets'][a].e true) then
  110. table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
  111. a = a - 1
  112. function co(b)
  113. print('Mining coin: ' . b.Name)
  114. while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
  115. wait(0.2)
  116. coins:FireServer('Mine',b.Name, amount, random(petids))
  117. end
  118. for _,b in next, workspace.__THINGS.Coins:GetChildren() do
  119. coroutine.wrap(function()co(b)end)()
  120. end
  121. AF.Parent = bar1
  122. AF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
  123. AF.Position = UDim2.new(0.524714828, 0, 0.351535857, 0)
  124. AF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  125. AF.Text = 'MAX FARM'
  126. AF.TextSize = 14
  127. local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
  128. local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
  129. local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
  130. local plr = game:GetService('Players').LocalPlayer
  131. local pets = game:GetService('Workspace')['__REMOTES'].Pets
  132. local done = 'lol meme'
  133. local keys = {}
  134. keys[#keys+1] = key
  135. index = keys[math.random(1, #keys)]
  136. end
  137. if(save[plr.Name]['Save']['Pets'][a].e true) then
  138. table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
  139. a = a - 1
  140. function co(b)
  141. print('Mining coin: ' . b.Name)
  142. while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
  143. wait(0.2)
  144. coins:FireServer('Mine',b.Name, amount, random(petids))
  145. end
  146. for _,b in next, workspace.__THINGS.Coins:GetChildren() do
  147. coroutine.wrap(function()co(b)end)()
  148. end
  149. bar2.Parent = PSG
  150. bar2.Position = UDim2.new(0.564625859, 0, 0.178628385, 0)
  151. bar2.Style = Enum.FrameStyle.RobloxRound
  152. bar2.Draggable = true
  153. Stor.Parent = bar2
  154. Stor.Position = UDim2.new(0.532710254, 0, 0.0186170191, 0)
  155. Stor.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  156. Stor.Text = 'Store'
  157. Stor.TextSize = 14
  158. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(719.225952, -33.6261177, 894.049072))
  159. P2.Parent = bar2
  160. P2.Position = UDim2.new(0.532710254, 0, 0.222935483, 0)
  161. P2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  162. P2.Text = 'Place 2'
  163. P2.TextSize = 14
  164. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-374.2388, -37.0378761, 885.253296))
  165. P1.Parent = bar2
  166. P1.Position = UDim2.new(0.0140186772, 0, 0.222935483, 0)
  167. P1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  168. P1.Text = 'Place 1'
  169. P1.TextSize = 14
  170. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(0.295806587, -37.0378761, 890.214355))
  171. P3.Parent = bar2
  172. P3.Position = UDim2.new(0.0140186772, 0, 0.414129317, 0)
  173. P3.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  174. P3.Text = 'Place 3'
  175. P3.TextSize = 14
  176. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760.199097, -37.0378761, 880.302246))
  177. P4.Parent = bar2
  178. P4.Position = UDim2.new(0.528037369, 0, 0.414129317, 0)
  179. P4.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  180. P4.Text = 'Place 4'
  181. P4.TextSize = 14
  182. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1140.22437, -37.0378761, 885.195129))
  183. M1.Parent = bar2
  184. M1.Position = UDim2.new(0.528037369, 0, 0.613056302, 0)
  185. M1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  186. M1.Text = 'Moon 1'
  187. M1.TextSize = 14
  188. local mapname = 'Moon'
  189. local Event = game:GetService('Workspace')['__REMOTES']['Load Map']
  190. end)
  191. P5.Name = 'P5'
  192. P5.BackgroundColor3 = Color3.new(1, 1, 1)
  193. P5.Position = UDim2.new(0.0093457913, 0, 0.612383306, 0)
  194. P5.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  195. P5.Text = 'Place 5'
  196. P5.TextSize = 14
  197. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1534.46313, -33.038002, 887.088318))
  198. M2.Parent = bar2
  199. M2.Position = UDim2.new(0.266355127, 0, 0.825562894, 0)
  200. M2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  201. M2.Text = 'Moon 2'
  202. M2.TextSize = 14
  203. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(80.3468018, 144.27951, -1706.91724))
  204. Spawn.Parent = bar2
  205. Spawn.Position = UDim2.new(0.00934579503, 0, 0.0186170191, 0)
  206. Spawn.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  207. Spawn.Text = 'Spawn'
  208. Spawn.TextSize = 14
  209. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))
  210. X.Parent = bar2
  211. X.BackgroundColor3 = Color3.new(1, 0.0313726, 0.160784)
  212. X.Position = UDim2.new(0.901869118, 0, 0.929133832, 0)
  213. X.Font = Enum.Font.SciFi
  214. X.TextColor3 = Color3.new(0, 0, 0)
  215. X.MouseButton1Down:connect(function()
  216. end)