Gameguru V1 01 002 Cracked

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Главная»Программы и Дизайн»Программы для работы с мультимедиа и 3D»Архив (Программы для работы с мультимедиа и 3D)

Стаж: 8 лет 5 месяцев

Сообщений: 109

Funn2011 · 16-Мар-15 22:31(4 года 9 месяцев назад, ред. 15-Июн-15 20:04)

GameGuru
Год/Дата Выпуска: 27.02.2015
Версия: 1.00.023
Тип издания: Лицензия
Разработчик: Game Creators
Сайт разработчика: https://www.game-guru.com
Источник:Funn2011
Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Не требуется
Системные требования:
Минимальные:
OS: XP, Vista, 7, 8
Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0)
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Рекомендуемые:
OS: XP, Vista, 7, 8 - (64 Bit)
Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 2.0)
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 8 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Описание: Вы всегда мечтали о создании игры? GameGuru позволяет осуществить свои мечты. Создавайте игры, в которые вы можете играть с другими игроками в течение нескольких минут.
v1.01.002
This week we released the much awaited 002 version, an update that was three weeks in the making and introduces motion blur and DOF effects for the first time in Game Guru. The release went well and our next mission is to take reports for any minor issues that might have sprung up which we could not catch at the testing stage.
During our extensive testing, a number of shots where produced which highlight the versatility of the product, and in the one above it shows just how colorful you can make your games.
If your favorite color is orange, there is a color scheme for you too, as demonstrated with this rather exaggerated rocky scene. Also in this shot you might make out the depth of field effect at work as the more distant geometry is blurred out of focus by the post process shader.
Many more improvements have been made for build 002, including lots of work on the third person control system and in a neighboring camp, work on multiplayer which now allows custom characters to be chosen as avatars so you can play yourself when running around a death match or co-op game. As the Character Creator allows a lot of crazy combinations, it provides our testing team with a lot of fun seeing what hideous creations we're wearing next! Work is now proceeding to allow your own face to be mapped to the custom characters to further the goal of making a personal avatar you can use for all multiplayer games. Exciting stuff!
We have a team meeting next week to decide the next major update, and the community has so far indicated that performance should be the sole target of our efforts, and I am inclined to agree. We have a few levels that run under 30 fps and a few more than run under 60 fps. It would be ideal if we can get ALL our stock levels well past the basic 60 frames per second threshold, and then continue this work to ensure even large levels never drop below this minimum setting (PC systems permitting). We are currently setting quite a low minimum spec for Game Guru, and with this performance work we have the possibility of reducing the requirements still further.
My thanks to the community so far who have posted reviews on the Steam Community Hub, and an extra thanks for those who posted glowing scores! It's early days and it's great we have your confidence moving forward as we aim to build the easiest game maker on the planet. For now, have a great weekend and I look forward to bringing you more news on what is happening in the engine room of Game Guru next week.
v1.00.023
New Editor Free Flight mode!
- When in entity mode, you can hold right mouse button to mouselook to view
- When in entity mode, you can hold RMB and use W,A,S,D keys to move around in 3D
- When moving in free flight camera mode, press SHIFT to speed up movement
- When moving in free flight camera mode, press CONTROL to slow down movement
- To exit free flight camera mode in the IDE, simply press G
- To re-enter free flight camera mode in the IDE, simply press F (or use right click and mouse look)
- Fixed issue of more distant entities being selected in main IDE editor when in Free Flight view
- Fixed issue of free flight camera going under terrain ground height
- Pressing F (free flight) from fresh run no longer messes up camera
- Added limiter to free flight X angle so camera can avoid insane gimbal lock
Entity Widget
- Widget Scaling of entities now avoids the 'bounce effect' for more control
- Increased the relative speed of widget scaling for larger quicker scale changes
- Added ratio based scaling to the XYZ mode of the Widget scaling
- Biaxis handles and pointers of the widget now always face camera angle
- When the widget core is out of the screen, the menu is auto hidden
- Widget XY and YZ biaxis controls no longer shift when single clicked
- Switched off detection of entities when in right mouse button mode
- When moving, rotating or scaling using widget, UNDO and REDO now reverse last change
- When clicking XYZ scale widget, entity no longer shifts size when clicked
Editor
- Removed OPTIONAL VISUALS folder from entity properties - not used any more
- When the user clicks ADD NEW ENTITY, instantly default to BARRELS instead of blank page
- Changed Add New Entity to only expand top level CHARACTERS and BUILDINGS folders
- Prevented a crash relating to entity highlighter system
- Added support for basic importing of 3DS model files (Sketchup Pro & Others)
- Tested Importer SKETCHUP->COLLADA->ONLINECONV->X
- Selected entities no longer rotate when numerics 1-6 used in entity properties
- When return from zoomed-in properties view, now restores clipping if in TAB 'inside' mode
- Can no longer highlight an entity when cursor outside of editing window
- F1 in IDE editor mode now works with new more responsive key detection system
- Right Mouse + SHIFT now used for Alternative Terrain Editing modes
- Slowed down the default raise/lower speed for terrain editing (no more SHIFT)
- When click right mouse button without moving, cursor no longer jumps
- Now remembers last subfolder when adding new entity with new tree view tweak
- When select New Level, free flight view settings and mode are reset
- 'M' key now hides/shows markers from view
- Grid system now works in the vertical (use page up/page down)
- When placing entities, they find will find the best floor position (not just the terrain).
- Added STORY ZONE to Markers category to allow video play back in game (WMV format only)
Gameplay
- Adjusted Zombie FPEs to ensure all characters foot plant properly on ground
- Tested INVMOUSE=1 in SETUP.INI to ensure 'inverted mouse' feature works fine
- Speed of player (set in player properties) now affects camera and footfall sync
Rendering Engine
- Confirmed an issue that caused some entities not to occlude lightmap now work
- Updated pre-bake entity renderer so HIGHEST produces better dynamic shadows
- Test Level F9 Mode
- Added weapons and ammo in F9 mode will now activate and work when exit F9 mode
- Added code to ensure newly added characters in F9 mode come to life in game
- When characters die, then press F9 twice, ragdoll characters stay dead
Weapons
- FORCEZOOMOUT no longer depends on SIMPLEZOOM value in GUNSPEC, and will force unzoom
- Re-fixed the issue of the dry fire repeating when gun shot finished
- Fixed issue causing gun to freeze/disable when repeat test game and select again
- Improved the BRASS45 textures ejected by the Colt 1911 thanks to ErrantAI
- When specify a weapon under Start Marker, no longer wipes out ammo statistics
Multiplayer Maps
- In this new build you'll find the winning multiplayer maps from the recent map making competition. We had a blast playing them and encourage you to try them out. If you need to link up with players then please join the GameGuru Multiplayer
v1.00.022
Welcome to another new build containing more improvements.
Editor
You can now extract entities in the IDE from the very corners
Fixed misalignment of quick start splash and highlighter when DPI greater than 100%
Fixed issue allowing quick start to show on fresh install of Steam Game Guru
Fixed issue of widget menu being clipped at top of screen when DPI greater than 100%
When locking objects in the IDE editor, they no longer hide entities behind them
Gameplay
Fixed issue of gun freezing animation when holding down the left mouse button
When using full automatic weapons, bullet visibility is updated at correct time
Fixed issue with brass model from Colt 1911 using wrong shader textures
F9 Edit Mode
Restored ability to the < and > keys to select and position entities in F9 mode
Fixed an issue when selecting a character from the test game during F9 edit mode
Stopped a crash happening when removing a character and then exiting F9 mode
Now removed the attachment objects (guns) from characters in F9 edit mode
Fixed issue of scaled entities in F9 mode not pasting same scale when adding
Misc
After saving standalone mode, no longer corrupts icon when viewed as LARGE ICONS
Prevented objects over 65535 verts from crashing and allowed them to lightmap
Changed Barrel 1 Stack entity to box collision as polygon collision was too slow
Обновил до версии 1.01.002!После установки запускать от имени администратора!

3duser_

Стаж: 6 лет

Сообщений: 20


3duser_ · 19-Мар-15 12:09(спустя 2 дня 13 часов)

Это убогий FPS криейтер за столько лет так его и не довели до ума
тестовый уровень создает 4000 файлов, весит 2 гигабайта и загружает 20-30 минут

Стаж: 8 лет 5 месяцев

Сообщений: 109

Funn2011 · 19-Мар-15 17:33(спустя 5 часов)

67226442Это убогий FPS криейтер за столько лет так его и не довели до ума
тестовый уровень создает 4000 файлов, весит 2 гигабайта и загружает 20-30 минут
Ну вас не заставляют им пользоваться,я купил программу,я выложил ее,кому нравиться будут пользоваться

artbob

Download free il fattore scarpetta pdf reader free. Стаж: 11 лет 4 месяца

Сообщений: 5

artbob · 24-Мар-15 23:23(спустя 5 дней)

Funn2011 , спасибо ,помогу на раздаче . Вопрос . А обновляться конструктор у тебя будет ?

Стаж: 8 лет 5 месяцев

Сообщений: 109

Funn2011 · 25-Мар-15 17:25(спустя 18 часов)

67287375Funn2011 , спасибо ,помогу на раздаче . Вопрос . А обновляться конструктор у тебя будет ?
Естественно будет! По мере выходы обновлений,не за что)

durex2

Стаж: 4 года 9 месяцев

Сообщений: 1

durex2 · 08-Апр-15 00:58(спустя 13 дней, ред. 08-Апр-15 00:58)

Пожалуйста, кто-то акции? нет семян.
Спасибо
Входящий и обмен, большое спасибо.

Стаж: 8 лет 5 месяцев

Сообщений: 109

Funn2011 · 09-Апр-15 22:16(спустя 1 день 21 час, ред. 09-Апр-15 22:16)

67443527
67220271
67217215Раздайте пожалуйста
Раздаю)
Начни пожалуйста раздачу!
Друзья,каждый день раздаю! С понедельника по пятницу с 17:00 и до 1:00 часов по Москве,по выходным с 12:00 и до 2:00 ночи,можно сказать каждый день я на раздаче
67436582Пожалуйста, кто-то акции? нет семян.
Спасибо
Входящий и обмен, большое спасибо.
Семян отсыпать? шучу) На раздаче я сижу,качайте!

Великий Дух

Стаж: 8 лет

Сообщений: 12

Великий Дух · 10-Апр-15 16:54(спустя 18 часов, ред. 10-Апр-15 16:54)

Funn2011
Спасибо ,ты великий воин ,продолжай свой путь ,сегодня сделай ещё один шаг .
Да исправь разрядность:32/ 64bit .

Егор_Урулин

Стаж: 7 лет 4 месяца

Сообщений: 8

Егор_Урулин · 17-Май-15 21:54(спустя 1 месяц 7 дней, ред. 17-Май-15 21:54)

Скорости, пожалуйста)
На ноутбуке можно будет хоть что-то делать с хорошим фпс?

Horax1

Стаж: 10 лет

Сообщений: 32

Horax1 · 26-Июл-15 21:42(спустя 2 месяца 8 дней, ред. 27-Июл-15 12:50)

Вопрос к тем, кто с этим знаком.
Можно ли в этом конструкторе сделать что-то менее убогое, нежели шутер от первого лица?
Или, другими словами: третье лицо здесь в принципе возможно?
***
Собственно, это я прочитал:
Many more improvements have been made for build 002, including lots of work on the third person control system
Посмотрю, насколько хорошо они проделали свои 'lots of work'.

bars-profi

Стаж: 11 лет

Сообщений: 86


bars-profi · 27-Июл-15 23:25(спустя 1 день 1 час)

Хоть первое, хоть второе.. двиг убогое, тормозное УГ. = (

vano23zoom

Стаж: 7 лет 1 месяц

Сообщений: 1


vano23zoom · 10-Ноя-15 22:44(спустя 3 месяца 13 дней, ред. 10-Ноя-15 22:44)

Не рабочий ваш репак батенька весит 1.43Гб а при установке распаковывает около 3мб как будто вирус какой то подсаживает ну или у вас кривой exe сделан думаю проще купить лицензию

Bysalex

Стаж: 8 лет 10 месяцев

Сообщений: 3


Bysalex · 08-Янв-16 19:23(спустя 1 месяц 27 дней)

Я раньше использовал FPSC 9 и 10. Поэтому могу судить о плюсах и минусах данной программы. К плюсам можно отнести улучшенную графику. Минусы: прежде отсутствие видимого повреждения на стенах, стеклах (не бьются) при использовании огнестрельного оружия. И еще одно: мало самого оружия. Оно разнообразно, но его мало, по сравнению с прежними версиями креатора.
Подскажите, есть ли модпаки на GameGuru?

DemonikD

Стаж: 10 лет 8 месяцев

Сообщений: 8551

DemonikD · 12-Янв-16 11:14(спустя 3 дня)

Bysalex

Стаж: 8 лет 10 месяцев

Сообщений: 3


Bysalex · 12-Янв-16 12:40(спустя 1 час 26 мин.)

DemonikD

Стаж: 10 лет 8 месяцев

Сообщений: 8551

DemonikD · 12-Янв-16 17:44(спустя 5 часов)

Cost accounting chapter 3 solutions Cost Accounting By De Leon Solution Manual 2012.rar - DOWNLOAD.

Откуда ее качать? Отсюда или с оф.сайта?
https://rutracker.org/forum/viewtopic.php?t=5149810

bot · 13-Дек-19 09:35(спустя 3 года 11 месяцев)

Тема была перенесена из форума 3D моделирование, рендеринг и плагины для них в форум Архив (Программы для работы с мультимедиа и 3D)
jaundiced
Главная»Программы и Дизайн»Программы для работы с мультимедиа и 3D»Архив (Программы для работы с мультимедиа и 3D)