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I noticed a problem with the encounter 'A party of 3 adventurers on their way to a nearby dungeon'. After a short time the party separates and the 3 members walk individually to the destination and no longer walk together or fight together as a group. This is possibly due to also using the 'Requiem' mod which adjusts walk speeds according to the weight of armor worn - heavy armor NPCs walk slower than light armor NPCs who walk slower than mages in robes.
I think this problem could be fixed by selecting the NPC with the heaviest armor (or heaviest chest piece) as the 'leader NPC' - who walks to the destination, and having the other NPCs (the faster walking NPCs) follow him.
I looked at my papyrus log and saw many warnings from Extended Encounters:
'warning: Property StopQuestOnLocationChange on script EE_WIPlayerScript attached to alias Player on quest EE_WI001 (5B01E88C) cannot be initialized because the script no longer contains that property'
It looks like every encounter/quest gives a warning.